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adventure:ratfolk

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Players get something valuable ( fat bag of weed) stolen from them hand, presumably, want to track it down.

The wheat itself was some super dank they got from a heister something, any sort of origin where it's not easy to replace and could potentialy give them another thing to investigate ( the source of that weed to get a consistent supply with rout folks)

Rat folk leave some sort of clue, blackbox this for now

clue leads them to specific part of town controlled by rat folk, butthis shouldn't be immediately obvious. As soon as theyenter that part of town, they're going tohave some level of eyes on them, either theroute folks straight up realize they're the guys they bipped or if they're asking around word ges back to them

initial encounter should be ratfolk pulling u wth decently sized group, maybe they're kind of neutral and just tryo explain “ our weed is hole shit and yours is pretty good, people are usually not willing to sell to rat folk ( or maybe the rat folk are straight up underground and don't really like to reveal their existence){ but this might bea logistically difficult. Could just have it so peoplein that area are somewht aware of it, like rumors and shot,}

TERMINAL
That may be a kind of small potatoes thing with a relatively easy resolution, but it does get them the necessary connections with route folk. Maybe from there, rat folk are helo impresed ( play into power fantasy) and want to take them on is membersor havethem do more shit for them.

adventure/ratfolk.1710626610.txt.gz · Last modified: 2024/03/17 05:03 (external edit)