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| nuke_equivalent [2024/02/18 07:12] – created arular | nuke_equivalent [2024/02/22 17:17] (current) – external edit 127.0.0.1 | ||
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| - | directed energy weapon. plasma beams from space that strike a (relatively) small area | + | nuclear bomb (devastates and irradiates surface, but keeps structures etc kind of intact?) but has component that allows for directed burrowing strike to fuck up bunkers |
| - | varying accuracy: it takes a long time to hit a target within... a fucking mile or so? but you can pump out beams that' | + | varying accuracy: it takes a long time to hit a target within... a fucking mile or so? but you can pump out targeted nukes that' |
| - | HONESTLY a very large radius | + | targeted nukes are much smaller outer blast radius |
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| + | if accuracy is reasonably low even in aimed mode, that makes it even more like... what the fuck since there wasn't a very good chance | ||
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| + | maybe it' | ||
| and maybe even in diffuse mode they get more and more accurate due to offloading calculations. like, firing and the list of coordinates it generates are seperated, so as you fire inaccurately the other shit's dialing in location | and maybe even in diffuse mode they get more and more accurate due to offloading calculations. like, firing and the list of coordinates it generates are seperated, so as you fire inaccurately the other shit's dialing in location | ||
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| main weapon used to create devastation, | main weapon used to create devastation, | ||
| - | how do you dial down circles without trigonometry? | + | missile itself sends out data and needs to to calibrate firing system, meaning local EMPing if you know a nuke is coming is a valid strategy |
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| + | when bombs initially went off, world was just kind of stuck at that point in arms race/ | ||