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| adventure:ratfolk [2024/03/16 22:53] – arular | adventure:ratfolk [2024/03/17 06:17] (current) – external edit 127.0.0.1 | ||
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| clue leads them to specific part of town controlled by rat folk, butthis shouldn' | clue leads them to specific part of town controlled by rat folk, butthis shouldn' | ||
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| + | Make the group somewhat reasonably sized, the players might stand asmall chance of overpowering them if they decide to instantly attack, but if they lose the encounter just have them get captured or some shit. Logistics ofescaping from underground capturing place inrat city might bedifficult, | ||
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| That may be a kind of small potatoes thing with a relatively easy resolution, but it does get them the necessary connections with route folk. Maybe from there, rat folk are helo impresed ( play into power fantasy) and want to take them on is membersor havethem do more shit for them. | That may be a kind of small potatoes thing with a relatively easy resolution, but it does get them the necessary connections with route folk. Maybe from there, rat folk are helo impresed ( play into power fantasy) and want to take them on is membersor havethem do more shit for them. | ||
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| This can also function as the more lawful route tog if seting up a relationship between rates and supplier, i.e. they end updirectly coming into contact wh some sort of chemical corpration. This also creates some friction ifthe players are straight up about who it ould be going to, though if rat folk aren't something that s well known about by rest of society then... not very sure onthis one, put a pin iit for an out. | This can also function as the more lawful route tog if seting up a relationship between rates and supplier, i.e. they end updirectly coming into contact wh some sort of chemical corpration. This also creates some friction ifthe players are straight up about who it ould be going to, though if rat folk aren't something that s well known about by rest of society then... not very sure onthis one, put a pin iit for an out. | ||
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