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| adventure:ratfolk [2024/03/16 22:03] – arular | adventure:ratfolk [2024/03/17 06:17] (current) – external edit 127.0.0.1 | ||
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| clue leads them to specific part of town controlled by rat folk, butthis shouldn' | clue leads them to specific part of town controlled by rat folk, butthis shouldn' | ||
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| + | Make the group somewhat reasonably sized, the players might stand asmall chance of overpowering them if they decide to instantly attack, but if they lose the encounter just have them get captured or some shit. Logistics ofescaping from underground capturing place inrat city might bedifficult, | ||
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| That may be a kind of small potatoes thing with a relatively easy resolution, but it does get them the necessary connections with route folk. Maybe from there, rat folk are helo impresed ( play into power fantasy) and want to take them on is membersor havethem do more shit for them. | That may be a kind of small potatoes thing with a relatively easy resolution, but it does get them the necessary connections with route folk. Maybe from there, rat folk are helo impresed ( play into power fantasy) and want to take them on is membersor havethem do more shit for them. | ||
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| + | From there, two most immediately obvious routes that players would also likely think of would be to help them improve the what hey're growing or find them a consistent suply of some dank shot. | ||
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| + | this is potentially a less combat heavy option. I'm having ahard timethinking of ways the players would get nutrients or knowledge or whatever. Though I guess they could straight up steal thatshit. it seems reasonable that things about growing plants wel would be broadly applicable and important enough thought the information on how to do so was pretty public, so it just leaves players with the problem of getting routes aconsistent supply of nutrients and shit they ned. | ||
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| + | This can also function as the more lawful route tog if seting up a relationship between rates and supplier, i.e. they end updirectly coming into contact wh some sort of chemical corpration. This also creates some friction ifthe players are straight up about who it ould be going to, though if rat folk aren't something that s well known about by rest of society then... not very sure onthis one, put a pin iit for an out. | ||
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| + | Have the favor theywant be fucking up some rival gang or something to force the playrs to take aside and local, relatively low level conflicts. Maybe just havethis be something like postal to where fucking up a group means they will not be happy to see yu | ||
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| + | ====== IF THEY JUST WANT THEIR WEED BACK ====== | ||
| + | Rat folks ite likely pretty heavily defended, if they try to go that route they will need a lot of signposts telling them it's a bad dea. Ther is still the possibility of them gathering other people together fo an alow assault, but this seems unlikely enough that it could just be post hock if it came up | ||
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| + | Or the wheat is being stored in some sort of aboveground facility hat's lately defended enough for them to watch and assault if need be. Otherwise, sneak in or trick them etc. | ||
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| + | it would make sense to m for somebody to take notice ofthem pulling that off nd also want to recruit them or whatever, but tha might be too linear | ||
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